
Blowing open a door will get you where you need to go quickly, but you better have a hiding spot mapped out for when the Beast inevitably arrives. Atmospheric dread is maximized by this frantic, spinning-plates exercise of managing fuel, healing consumables, grenades, and key items, all of which take up exactly one inventory slot apiece and do not stack.Įvery option in The Bunker feels like a carefully calculated conundrum. The Bunker is at its most utterly dreadful when all the lights are off and the Beast is on the hunt.Ĭertain puzzles on the critical path require the power being on, and your fuel economy is constrained not only by The Bunker's randomized item placement, but also limited inventory and storage space. Running the bunker's generator (located in the safe room) and keeping the lights on generally lowers the risk of Beast, leaving it less likely to home in on you and less aggressive when it does.


There's always a less conspicuous alternative, like smashing a door with a cinderblock (making them, oddly, one of the game's most valuable resources), or finding a concealed vent in an adjoining room, but those take patience and a keen eye to take advantage of while you're playing under a constant time crunch.įinally piecing together exactly what happened and protagonist Henri Clément's role in it is devastating.

The sounds you cause while exploring build up to a chance of the monster appearing, with actions like running, cranking your flashlight, or scaring off rats gradually attracting it, while an aggressive, loud move like blowing open a door or shooting its lock off practically guarantees its imminent arrival.
